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How to use Xinputdotnet or other methods of proper Xbox input on mac os x

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I want to have PROPER Xbox input controls on my mac (Ie. Getting values from individual controllers, setting vibration values, etc) but all the plugins I've tried such as [Xinputdotnet][1] and [XboxCntrlrInput][2]. I tested both of them on Windows and they work perfectly, until I try to develop on my mac, which is where I do all my actual work (I didn't even have Unity installed when I tested the plugin on windows). XboxCtrlrInput didn't give me any compile errors but if any script referenced the GamePad class it gives me a MissingDLLException error. [1]: https://github.com/speps/XInputDotNet [2]: https://github.com/JISyed/Unity-XboxCtrlrInput

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